Miguel Sicart is a games scholar based at the IT University of Copenhagen. For the last decade his research has focused on ethics and computer games, from a philosophical and design theory perspective. His work applies the theoretical framework of the Philosophy of Information to the understanding of digital entertainment, particularly at the intersecting relations between play as a phenomenological experience, and computers as materials. His current work explores the relations between play, playfulness and computers, with a focus on aesthetic and political uses of playful computation. He is the author of three books: The Ethics of Computer Games, Beyond Choices: The Design of Ethical Gameplay and Play Matters. He teaches game and play design, and he is working on a new project that provides a philosophical understanding of play in the age of computing machinery.
Events featuring this speaker
This session interrogates the current state of play and asks questions about how play is perceived, what it means for human behaviour and who playful interactions are designed for.